Project Description

Art & Technology Musuem

This conceptual design addresses the assumptions that underlie discourse about art and technology.

It traces several competing historical accounts of the etymological and social shifts in the use of the terms over the last centuries.

  • The discussion of technological determinism underlines the need to treat critically assumptions that technological innovation is the primary determinant in cultural developments.
  • The specific challenges inherent in art criticism and technological discourse are outlined before the paper concludes that philosophy may offer the most meaningful and non-reductive approach to the question framed in the title

Digital architecture uses computer modeling, programming, simulation and imaging to create both virtual forms and physical structures.

The terminology has also been used to refer to other aspects of architecture that feature digital technologies.

The emergent field is not clearly delineated to this point, and the terminology is also used to apply to digital skins that can be streamed images and have their appearance altered. A headquarters building design for Boston television and radio station WGBH by Polshek Partnership has been discussed as an example of digital architecture and includes a digital skin.

Architecture created digitally might not involve the use of actual materials (brick, stone, glass, steel, wood). It relies on «sets of numbers stored in electromagnetic format» used to create representations and simulations that correspond to material performance and to map out built artifacts. Digital architecture does not just represent «ideated space» it also creates places for human interaction that do not resemble physical architectural spaces. Examples of these places in the «Internet Universe» and cyberspace include websites, multi-user dungeons, MOOs, and web chatrooms